I'm Nathan, a developer working somewhere between games and software.
I build Unity experiences such as games and large-scale interactive installations, alongside cross-platform mobile and web apps with Flutter that are actually pleasant to use.
My work leans on cognitive science and interaction design. I like systems that feel intuitive, responsive, and don't get in the way.
I tend to build tools the same way I build games. Clear feedback, minimal friction, and just enough polish to make them enjoyable to use.
At the core, I'm just a geek who likes building useful things and making complex systems feel simple.
When I'm not harnessing the power of Gamification to change the world, I'm out on a hike, up in a tree or digging straight down looking for redstone.
Unity(C#), Flutter(dart), LUA...
Ableton Live, MAX MSP, Audition...
Seminars, Demos, Hackathons...
Tutorials, Workshops, Guides...